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Mathematics / Year 3 / Measurement and Geometry / Shape

Curriculum content descriptions

Make models of three-dimensional objects and describe key features (ACMMG063)

Elaborations
  • exploring the creation of three-dimensional objects using origami, including prisms and pyramids
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
ScOT terms

Solids (Geometry)

Downloadable

Geometry: Foundation to Year 9

This comprehensive resource describes the progression of geometric reasoning. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in geometry including teaching and cultural implications.

Downloadable

First steps in mathematics: Space

This guide supports teachers to develop students’ geometric understandings.

Interactive

Sites2See – number for primary

Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics.

Interactive

Sites2See – measurement for primary

Selected links to a range of interactive and print resources for Measurement topics in K-6 Mathematics.

Interactive

Sites2See: Patterns and Algebra

Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.

Interactive

Sites2See: Space and Geometry for Primary

Selected links to online resources that can support the teaching and learning of geometry for primary-aged students.

Downloadable

First steps in mathematics: Measurement – Book 1

The content of this book is organised into topics including understanding units, and direct measuring.

Downloadable

Measurement: Foundation to Year 9

This comprehensive resource describes the progression of measurement ideas. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in measurement including teaching and cultural implications.

Online

Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...